RIPPLE OF HISTORY presents

THE RIP IN HISTORY

ERA I · ALEXANDER

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v 0.1

ERA SELECT

Beaten eras stay bound. Locked eras wait on the rift door.

HOW TO PLAY

MOVE
A / D or Arrow Keys
JUMP
W, Up, D-pad ▲, or JUMP
ROLL
S, Down, or D-pad ▼ — dash, duck fire
LIGHT
J or Z — jab, cut, then an overhead swoop. Three lights = overhead
HEAVY
K or X — long spear, bash, cleave, or a gun / drone
MEGA
Light, Light, then Heavy — a finishing era strike
GUARD
L, C, or GUARD — hold to block; tap early to parry
MOUNT
Space or MOUNT — fill the steed bar with kills, then call it in. Dying drops the mount; kill again to refill the bar
MUTE
M, menu SOUND, or on-screen ♪
PAUSE
Esc or II
KEYS
On PC, the list sits on screen. H or HIDE KEYS turns it off
DIFF
Easy, Medium, Hard. Beat Hard to unlock ??????
PAD
Stick / D-pad · A jump · X light · Y special · B block
SCORE
Kills, combos, and flawless bosses. Best ten on the board.

Each era locks its own weapon — light is close steel, heavy is the era’s special, mega is Light then Light then Heavy. Pits kill; jump the layered stones, and don’t linger on cracking planks. Vehicles return only at checkpoints. Beat a boss without taking a hit on that life for a bonus tether. Lives and cleared eras persist.

TIME HELD

The era waits.

THE TETHER SNAPS

Kael is unmoored from this era.

SCORE 0

THE RIFT OPENS

Era I — Alexander the Great — is bound.
Walk the gold door to the next era.

SCORE 0

LEADERBOARD

Best ten runs worldwide.

    BINDING THE TETHER…

    A D MOVE W JUMP S ROLL J LIGHT K HEAVY L GUARD SPACE MOUNT ESC PAUSE