Beaten eras stay bound. Locked eras wait on the rift door.
Each era locks its own weapon — light is close steel, heavy is the era’s special, mega is Light then Light then Heavy. Pits kill; jump the layered stones, and don’t linger on cracking planks. Vehicles return only at checkpoints. Beat a boss without taking a hit on that life for a bonus tether. Lives and cleared eras persist.
The era waits.
Kael is unmoored from this era.
SCORE 0
Era I — Alexander the Great — is bound.
Walk the gold door to the next era.
SCORE 0
Best ten runs worldwide.
BINDING THE TETHER…
A D MOVE W JUMP S ROLL J LIGHT K HEAVY L GUARD SPACE MOUNT ESC PAUSE